If you’ve spent more time in the Unity Editor than in actual daylight (hi fellow cave dwellers 👋), you know the Editor is basically an onion: layers on layers of features… and yes, it’ll make you cry when you discover you’ve been doing something the hard way for years.
So here are 5 hidden Unity Editor features that will save you time, sanity, and maybe a bit of coffee money.
Ever tried comparing two objects in the Inspector, only to have Unity gleefully replace the panel every time you click? Yeah, nightmare fuel.
Just hit the little padlock icon at the top-right of the Inspector.
Boom. That Inspector stays frozen like Elsa while you click around elsewhere.
Use case: Compare materials, copy-paste settings, or snoop on an object without losing your place.
Yes, you can select multiple objects and edit them all at once.
Works for transforms, components, and serialized fields.
Add a Rigidbody to 50 cubes? Select them all → Add Component → done.
No more click-add, click-add, click-add… until your mouse dies of exhaustion.
Want to reset a Transform or a specific component field?
Right-click the field name → Reset.
Instantly goes back to default without typing “0, 0, 0” for the 600th time today.
Your wrists will thank you.
Unity’s Inspector is secretly a calculator.
Type 2*3, 90/2, or even 1.5+4.2 in any numeric field.
Unity does the math for you.
Because apparently, remembering that 7.3 + 2.8 is 10.1 is too much for game dev brains running on Red Bull.
When editing a prefab instance, Unity politely shows you what’s changed with bold labels.
Want to apply those changes to the base prefab? Hit Overrides → Apply All.
Want to yeet them back into the void? Revert All.
Saves you from the dreaded “Why is THIS prefab different from THAT prefab” headache.
Double-clicking an error message will teleport you to the exact line of code that caused it.
Yes, you’ve probably known this for years… but someone reading this definitely didn’t, and their life just changed.
Final Words
Unity hides a lot of little gems. Once you start using them, you’ll save hours — hours you can then waste… I mean, invest… in tweaking particle effects for three days straight.
Go forth, click the padlock, and may your Inspectors always stay frozen when you need them.
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